﻿/*
 * WEBSOCKETSSERVERTEST.CS
 * 
 * Test class for the Web Sockets server
 * 
 * Author: Oliver Mezquita Prieto. olivermezquita@undisciplinedbytes.com
 * 
 * This software is distributed under the terms of the MIT License:
 * 
 * Copyright (c) 2010 Oliver Mezquita Prieto.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE. 
 * 
 */


using System;
using System.IO;
using System.Timers;


namespace WebSocketServer
{
    class WebSocketServerTest : IDisposable
    {
        private WebSocketServer WSServer;
        private Timer SendDataTimer;
        private bool TimerAlreadySet;

        public WebSocketServerTest()
        {
            WSServer = new WebSocketServer();  // Default values

        }


        public void Dispose()
        {
            Close();
        }


        private void Close()
        {
            WSServer.Dispose();
            GC.SuppressFinalize(this);
        }


        ~WebSocketServerTest()
        {
            Close();
        }


        public void Start()
        {
            TimerAlreadySet = false;
            WSServer.NewConnection += new NewConnectionEventHandler(WSServer_NewConnection);
            WSServer.Disconnected += new DisconnectedEventHandler(WSServer_Disconnected);
            WSServer.StartServer();
        }

        void WSServer_Disconnected(EventArgs e)
        {
            SendDataTimer.Stop();
        }


        void WSServer_NewConnection(EventArgs e)
        {
            if (!TimerAlreadySet)
            {
                // Set the timer and start sending data on new client connection
                // Constantly send data to the client:
                TimerAlreadySet = true;
                SendDataTimer = new Timer();
                SendDataTimer.Elapsed += new ElapsedEventHandler(SendDataTimerHandler);
                SendDataTimer.Interval = 10000;
            }
            WSServer.Send("Time at the server: " + DateTime.Now);
            SendDataTimer.Start();
        }


        private void SendDataTimerHandler(object sender, ElapsedEventArgs e)
        {
            WSServer.Send("Time at the server: " + DateTime.Now);
        }


    }
}
